![]() While they sometimes are meaningless choices in the grand scheme of things, Griftlands also has a relationship meter with EVERY SINGLE character in the game. Do you want to pick the quest that has the biggest reward, or perhaps one that favors negotiation over combat? As you play through the game, nearly every small point in the story has these choice moments. These two quests are randomly generated, so they won't appear on every run, but you can only choose one to get started. At the start of the game you are given the names of two people who have odd jobs that need completing. However, Griftlands has a semi-open choose your own adventure aspect, where there is almost always two paths to follow. The game is always pushing you along the same story path, and if you complete the run you will always end the game at the auction (in this example). In order to do that you need friends and contacts. Your goal is to kill someone who is going to be attending an auction 5 days from now, but you need to find a way into the auction so that you can put yourself in position to actually kill them. In the first campaign you play as Sal who is back in town and looking for revenge. It can honestly be a lot to wrap your head around, so I will try to explain it the best I can. Griftlands' uniqueness is in its ability to not only let you steer the story, build relationships with NPCs, but also in the fact that you have two decks to manage that can grow and change based on decisions you make throughout the game. You start the game by picking one of three scenarios (you start with one and unlock the other two), in which your main goal is to survive through several days of adventuring until you can defeat the final boss of each encounter. I would describe Griftlands as a rouge-like, deck building, choose your won adventure game. Now I'm here to talk (write) to you (blog) about it and see where it ranks on our list. I told myself that this was a game to keep an eye on, and that name stuck with me that when it finally showed up on Switch, I knew I was going to get it day one. Griftlands was a game that intrigued me the very first time I saw Brad do an early access look at the game. ![]() ![]() When I draft a card I always imagine that best use for it, and not what it will look like when it shows up in my hand with less than ideal circumstances. That is how I approach deck building games. So, when I would play my brother or his friends, my deck was like 100 cards and theirs would be down to like 40-50. When I got a new card I liked, it went in the deck. I only played a green creature deck and I loved all of the creatures so much that I never trimmed my deck down. The best example I can give is that when I was a kid, 10-12, I played magic with my older brother. I am not great at deck building games, I love playing them, but I am not the type of person who will analyze my deck and perfect it to the point where I only have usable cards. ![]() This is an ongoing list where I attempt to do the following: Play, Complete, and Rank every video game in the known universe in order to finally answer the age old question "What is the greatest game of all time?" For previous entries find the links on the attached spreadsheet. ![]()
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